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Studio Tonne : G+Si
www.tonne.org.uk
The last three years have seen Studio Tonne
develop and produce controlled systems for sound and image interaction.
Earlier work includes visuals for Scanner, Springheel Jack, Pole
and Monolake.
Studio Tonne now provides visuals for its own music, the first release
gained interest from Bip Hop (fr), Mille Plateaux (ger) and Schematic
(usa). The studio has tracks on the forthcoming BiP_HOp Generation
[v.5] , and a unique audio/cdrom enhanced release is scheduled for
early 2002 on BiP_HOp. Mille Plateaux released 'Uncoated' on their
MP3 magazine in September 2001.
Studio Tonne has performed at the Splitski New Media Festival (Croatia),
Sonar (Spain), FCMN (Canada), Expanded Cinema (Italy), Lovebytes
(UK) and Steim (Holland).
In the studio Tonne designs its own sound software and toys which
allow music to be visually produced, Clicks + blips, splintered
beats and atmospheres are triggered by the visual activity of the
graphics.
G + SI : an image is created from the sound and vice versa.
press review (pdf) |
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Info about the sound toys
Design and music have always worked well together - on the covers
of record sleeves for instance Interactive media allows
designers to take this collaboration of forms a step further.
Designers can now develop systems that allow internet users to
interact with music and visuals, adding a new element not only
to their own collaboration, but involving the audience too. The
possibilities for users of such networked soundtoys is far greater
than the opportunities offered by just listening to the lastest
mp3 from their favourite musicians.
"The visual image begins with an idea and moves towards the
sensual. A sound image begins with the sensual and leads outwards
towards ideas."
Jacques Barzun
< open source v. 1 > A Bip Hop and Studio Tonne publishing
venture (to come out sometime in 2002).
Soundtoy constructions by Scanner, Studio Tonne, Si-cut.db and
Hakan Lidbo. AUDIO + CD-ROM
The soundtoys series is an interactive hybrid system, explorative
relationships will form between the audible and the visual image.
The project is designed to allow four musicians to diversify their
working methods and to use the soundtoy software to generate new
work.
Published as a hybrid audio and CD-ROM series, the audio side
will have 2 tracks from each artist involved, whilst the CD-ROM
part will be openly available for users to construct their own
sound toys mix.
The aim of open source projects is to allow music to be visually
produced by the activity of the image and to create new interactive
spaces for musicians to work in.
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sound polaroids
scanner + tonne are working on a collaborative album documenting
their work together. Info below :
Tonne (Paul Farrington)
Various projects - sound toys, music visuals, interactive installations
1998-2000
The concern that runs through the work of Tonne - the experimental
alter ego of the graphic designer Paul Farrington - is the relationship
between sound and image. The traditional meeting between the two
has been on the covers of CDs (and before that on the sleeves
of vinyl records) and it was the disparity between the cover and
contents of most commercial CDs that prompted Tonne to explore
ways in which sound and image could be bound together more closely.
In Tonne's work image does more than simply illustrate music.
Rather, he creates visuals that are directly generated by sound
or that generate sound themselves. These pieces - sound toys,
installations and live music visuals - link noise and image in
a manner that renders them completely inextricable.
In each of his projects, Tonne adopts a system through which to
match the audible to the visual. In his last year as a student
at the Royal College of Art in 1998, he created a set of experimental
screen environments called Audible Communities. Entering an Audible
Community, users are allowed to generate an audio/visual environment
in which simple graphic forms and free-floating words and phrases
- chosen to be elliptically descriptive of the piece itself -
are partnered by pleasing, minimal sounds. Since then, Tonne has
developed these ideas to create a series of imaginative sound
toys which encourage playful interaction. Similarly playful are
Tonne's experiments with theramins, a musical instrument which
generates noise in response to movement. In his final year show
at the RCA, Tonne created a space which contained three theramins,
each connected to a computer screen.
As they approached the piece, visitors became aware that their
movement in the vicinity of these instruments controlled both
the sound in the space and the images on the screens. In the case
of relaxed participants, the outcome was a dance duet between
human and computer.
Tonne has expanded upon these themes in his collaborations with
the experimental sound artists Scanner, Pole and SpringHeel Jack.
Accompanying sets by these artists at the Sonic Concrete event
held at London's ICA in March 1999, he moved beyond traditional
club visuals - suggestive imagery, made beforehand and projected
alongside music - to create a set of visuals that were directly
responsive to what was being heard. Since that event, Scanner
and Tonne have collaborated frequently, both on live performances
and in the creation of interactive audio/visual installations.
Becoming Scanner + Tonne, amongst the duo's joint projects was
the exhibit Sound Polaroids, shown at the ICA in October 1999.
For this project, Scanner + Tonne asked members of the public
to nominate important sites in London and then made digital sound
and image recordings at the most popular of these locations. Returning
to the studio, they processed these audio/visual recordings in
a manner that made them mutually responsive - images would generate
certain sections of sound and sound would prompt the appearance
of certain images. A complex and highly technical business, Scanner
+ Tonne have argued that the aim of this exercise was to "re-assemble
the fragments of a city into a language born from its wow and
flutter".
The interaction of sound and image in the Sound Polaroids project
is the outcome of the machinations of Scanner + Tonne's software
- in this case Metasynth V.2.5. The assumption of the piece is
that the product of this software program will reveal something
significant, possibly some underlying truth, about the information
with which it has been fed. Related assumptions are at work throughout
Tonne's project and the matching of sound and image through the
intervention of computer software raises questions about the nature
of that intervention which cannot be ignored.
There are no absolutes in this kind of activity; the pairing of
sound with image is entirely dependent on the predilections of
the software program in question. This being the case, how do
you assess whether the relationship between particular sounds
and images makes sense? As Tonne himself has pointed out "it's
not science"; the success of these pieces lies not in whether
the matching of sounds and images make demonstrable sense, but
rather in whether it makes experiential sense. If it works for
you, then it works.
by Emily King
Extract from Restart: New Systems in Graphic Design (Published
in the Summer of 2001) Thames & Hudson.
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